A toadhassler that works in the manner of the
following example. Two dominosparkers, here pentadecathlons,
apply their sparks to the toad in order to shift it. When the
sparks are applied again it is shifted back. Either or both domino
sparkers can be moved down two spaces from the position shown and the
toad-sucker will still work, but because of symmetry there are really
only three different types. Compare toad-flipper.
Game of Life Explanation
The Game of Life is not your typical computer game. It is a cellular
automaton, and was invented by Cambridge mathematician John Conway.
This game became widely known when it was mentioned in an article
published by Scientific American in 1970. It consists of a grid of
cells which, based on a few mathematical rules, can live, die or
multiply. Depending on the initial conditions, the cells form various
patterns throughout the course of the game.
Rules
For a space that is populated:
Examples
Each cell with one or no neighbors dies, as if by solitude.
Each cell with four or more neighbors dies, as if by
overpopulation.
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