Conway’s Game of Life

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Life Lexicon

Toad-flipper

A toad hassler that works in the manner of the following example. Two domino sparkers, here pentadecathlons, apply their sparks to the toad in order to flip it over. When the sparks are applied again it is flipped back. Either or both domino sparkers can be moved down two spaces from the position shown and the toad-flipper will still work, but because of symmetry there are really only two different types. Compare toad-sucker.

Game of Life pattern ’toad-flipper’

Game of Life Explanation

The Game of Life is not your typical computer game. It is a cellular automaton, and was invented by Cambridge mathematician John Conway.

This game became widely known when it was mentioned in an article published by Scientific American in 1970. It consists of a grid of cells which, based on a few mathematical rules, can live, die or multiply. Depending on the initial conditions, the cells form various patterns throughout the course of the game.

Rules

For a space that is populated:
Examples

Each cell with one or no neighbors dies, as if by solitude.

Each cell with four or more neighbors dies, as if by overpopulation.

Each cell with two or three neighbors survives.

For a space that is empty or unpopulated:

Each cell with three neighbors becomes populated.

More information

Video’s about the Game of Life

Stephen Hawkings The Meaning of Life (John Conway's Game of Life segment)
The rules are explained in Stephen Hawkings’ documentary The Meaning of Life
Inventing Game of Life (John Conway) - Numberphile
John Conway himself talks about the Game of Life

Interesting articles about John Conway

Implemented by Edwin Martin <>