A collection of oscillators (or perhaps other Life
objects) in a single diagram, displaying the exhibits much like
stamps in a stamp album. The classic examples are by Dean Hickerson
(see http://conwaylife.com/ref/DRH/stamps.html).
Many stamp collections contain "fonts" made of single cells (which
cleanly die) to annotate the objects or to draw boxes around them.
For example, here is a stamp collection which shows all the ways that
two gliders can create a loaf or an eater:
Alternatively, stamp collections can use LifeHistory for their
annotations, but this requires a more sophisticated Life program to
handle. Numbers, or more rarely letters, are sometimes constructed
from stable components such as blocks or snakes, but their
readability is somewhat limited by placement constraints.
Game of Life Explanation
The Game of Life is not your typical computer game. It is a cellular
automaton, and was invented by Cambridge mathematician John Conway.
This game became widely known when it was mentioned in an article
published by Scientific American in 1970. It consists of a grid of
cells which, based on a few mathematical rules, can live, die or
multiply. Depending on the initial conditions, the cells form various
patterns throughout the course of the game.
Rules
For a space that is populated:
Examples
Each cell with one or no neighbors dies, as if by solitude.
Each cell with four or more neighbors dies, as if by
overpopulation.
These are services I personally use and trust every day.
These links are affiliate links, which means I
may earn a commission if you choose to make a purchase—at no extra cost to
you. This helps support this site and allows me to continue improving it.
Thank you for your support!
Fastmail - Good, private email hosting for yourself, your familiy or business.
Backblaze - Reliable and user friendly cloud backup for your computer.