A single switch engine which survives
indefinitely by interacting with the appropriate exhaust such that
it prevents the engine from ever being destroyed.
The only known types of stabilized switch engines were found by
Charles Corderman soon after he discovered the switch engine itself.
There is a p288 block-laying type (the more common of the two) and
the p384 glider-producing type. These two puffers are the most
natural infinite growth patterns in Life. As of June 2018 they are
the basis for every infinite growth pattern ever seen to occur from a
random asymmetric soup, even after trillions of census results by
apgsearch and similar projects.
Patterns giving rise to block-laying switch engines can be seen
under infinite growth, and one giving rise to a glider-producing
switch engine is shown under time bomb.
Here is the block-laying type showing its distinctive zig-zag trail
of blocks.
Game of Life Explanation
The Game of Life is not your typical computer game. It is a cellular
automaton, and was invented by Cambridge mathematician John Conway.
This game became widely known when it was mentioned in an article
published by Scientific American in 1970. It consists of a grid of
cells which, based on a few mathematical rules, can live, die or
multiply. Depending on the initial conditions, the cells form various
patterns throughout the course of the game.
Rules
For a space that is populated:
Examples
Each cell with one or no neighbors dies, as if by solitude.
Each cell with four or more neighbors dies, as if by
overpopulation.
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