A mechanism that lets every n-th object that reaches it
pass through, and deletes all the rest, where n > 1 and the objects
are typically gliders, spaceships or Herschels. A common
synonym is period multiplier. For n=2, the simplest known stable
pulse dividers are the semi-Snarks.
The following diagram shows a p5 glider pulse divider by Dieter
Leithner (February 1998). The first glider moves the centre block
and is reflected at 90 degrees. The next glider to come along will
not be reflected, but will move the block back to its original
position. The relatively small size and low period of this example
made it useful for constructing compact glider guns of certain
periods, but it became largely obsolete with the discovery of the
stableCC semi-Snark, which uses the same basic mechanism.
Period 7, 22, 36 and 46 versions of this pulse divider are also
known.
Game of Life Explanation
The Game of Life is not your typical computer game. It is a cellular
automaton, and was invented by Cambridge mathematician John Conway.
This game became widely known when it was mentioned in an article
published by Scientific American in 1970. It consists of a grid of
cells which, based on a few mathematical rules, can live, die or
multiply. Depending on the initial conditions, the cells form various
patterns throughout the course of the game.
Rules
For a space that is populated:
Examples
Each cell with one or no neighbors dies, as if by solitude.
Each cell with four or more neighbors dies, as if by
overpopulation.
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