Conway’s Game of Life

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Life Lexicon

Puffer train

The full name for a puffer, coined by Conway before any examples were known. The term was also applied specifically to the classic puffer train found by Bill Gosper and shown below. This is very dirty, and the tail does not stabilize until generation 5533. It consists of a B-heptomino (shown here one generation before the standard form) escorted by two LWSS. (This was the second known puffer. The first is shown under puffer.)

Game of Life pattern ’puffer_train_(1)’

In April 2006, Jason Summers found a way to make the classic puffer train into a p20 spaceship by adding a glider at the back:

Game of Life pattern ’puffer_train_(2)’

Game of Life Explanation

The Game of Life is not your typical computer game. It is a cellular automaton, and was invented by Cambridge mathematician John Conway.

This game became widely known when it was mentioned in an article published by Scientific American in 1970. It consists of a grid of cells which, based on a few mathematical rules, can live, die or multiply. Depending on the initial conditions, the cells form various patterns throughout the course of the game.

Rules

For a space that is populated:
Examples

Each cell with one or no neighbors dies, as if by solitude.

Each cell with four or more neighbors dies, as if by overpopulation.

Each cell with two or three neighbors survives.

For a space that is empty or unpopulated:

Each cell with three neighbors becomes populated.

More information

Video’s about the Game of Life

Stephen Hawkings The Meaning of Life (John Conway's Game of Life segment)
The rules are explained in Stephen Hawkings’ documentary The Meaning of Life
Inventing Game of Life (John Conway) - Numberphile
John Conway himself talks about the Game of Life

Interesting articles about John Conway

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