This Life lexicon is compiled by Stephen A. Silver from various sources and may be copied, modified and distributed under the terms of the Creative Commons Attribution-ShareAlike 3.0 Unported licence. See the original credit page for all credits and the original download location. The styling has been adjusted to fit this website.
:pseudo Opposite of true. A gun emitting a period n stream of spaceships (or rakes) is said to be a pseudo period n gun if its mechanism oscillates with a period greater than n. This period will necessarily be a multiple of n. If the base mechanism's period is instead a fraction of n, then a period multiplier must also be present which is considered to be part of the mechanism, and the gun as a whole is still a true period gun. For example, a filter may be used on a lower-period gun to produce a compound gun such as the true p48 gun.
Pseudo period n glider guns are known to exist for all periods greater than or equal to 14, with smaller periods being impossible. All known p14 guns are pseudo guns requiring several signal injections, so they are quite large. The following smaller example is a pseudo period 123 gun, interleaving the streams from two true period 246 guns:
The same distinction between true and pseudo also exists for puffers.
The Game of Life is not your typical computer game. It is a cellular automaton, and was invented by Cambridge mathematician John Conway.
This game became widely known when it was mentioned in an article published by Scientific American in 1970. It consists of a collection of cells which, based on a few mathematical rules, can live, die or multiply. Depending on the initial conditions, the cells form various patterns throughout the course of the game.
Each cell with one or no neighbors dies, as if by solitude.
Each cell with four or more neighbors dies, as if by overpopulation.
Each cell with two or three neighbors survives.
Each cell with three neighbors becomes populated.
Choose a pattern from the lexicon or make one yourself by clicking on the cells. The 'Start' button advances the game by several generations (each new generation corresponding to one iteration of the rules).
In the first video, from Stephen Hawkings’ documentary The Meaning of Life, the rules are explained, in the second, John Conway himself talks about the Game of Life.
The Guardian published a nice article about John Conway.
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The Game of Life is also supported by Dotcom-Tools, Load View Testing, Driven Coffee Roasters, and Web Hosting Buddy.
Implemented by Edwin Martin <edwin@bitstorm.org>