A perturbation of a periodic object that causes the
object to skip forward or backward by one or more phases. If the
perturbation is repeated indefinitely, this can effectively change
the period of the object. An example of this, found by Dean
Hickerson in November 1998, is shown below. In this example, the
period of the oscillator would be 7 if the mold were removed, but
the period is increased to 8 because of the repeated phase changes
caused by the mold's spark.
The following pattern demonstrates a p4 c/2 spaceship found by
Jason Summers, in which the phase is changed as it deletes a
forward glider. This phase change allows the spaceship to be used
to delete a glider wave produced by a rake whose period is 2 (mod
4).
Phase changing reactions have enabled the construction of
spaceships having periods that were otherwise unknown, and also allow
the construction of period-doubling and period-tripling convoys to
easily produce very high period rakes.
The Game of Life is not your typical computer game. It is a cellular
automaton, and was invented by Cambridge mathematician John Conway.
This game became widely known when it was mentioned in an article
published by Scientific American in 1970. It consists of a grid of
cells which, based on a few mathematical rules, can live, die or
multiply. Depending on the initial conditions, the cells form various
patterns throughout the course of the game.
Rules
For a space that is populated:
Examples
Each cell with one or no neighbors dies, as if by solitude.
Each cell with four or more neighbors dies, as if by
overpopulation.
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