Conway’s Game of Life

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Life Lexicon

Negative spaceship

A type of signal travelling through a periodic agar such as zebra stripes. The leading edge of the signal removes the agar, and the trailing edge rebuilds the agar some time later. The distance between the two edges is sometimes adjustable, as shown in lightspeed bubble. The central part of the "spaceship" may consist of dying sparks or even simple empty space.

Below is a sample period-5 negative spaceship, found by Hartmut Holzwart in March 2007, in a small stabilized section of zebra stripes agar:

Game of Life pattern ’negative_spaceship’

The "spaceship" travels to the left at the speed of light, so it will eventually reach the edge of any finite patch and destroy itself and its supporting agar.

Game of Life Explanation

The Game of Life is not your typical computer game. It is a cellular automaton, and was invented by Cambridge mathematician John Conway.

This game became widely known when it was mentioned in an article published by Scientific American in 1970. It consists of a grid of cells which, based on a few mathematical rules, can live, die or multiply. Depending on the initial conditions, the cells form various patterns throughout the course of the game.

Rules

For a space that is populated:
Examples

Each cell with one or no neighbors dies, as if by solitude.

Each cell with four or more neighbors dies, as if by overpopulation.

Each cell with two or three neighbors survives.

For a space that is empty or unpopulated:

Each cell with three neighbors becomes populated.

More information

Video’s about the Game of Life

Stephen Hawkings The Meaning of Life (John Conway's Game of Life segment)
The rules are explained in Stephen Hawkings’ documentary The Meaning of Life
Inventing Game of Life (John Conway) - Numberphile
John Conway himself talks about the Game of Life

Interesting articles about John Conway

Implemented by Edwin Martin <>