A spaceship which has an edge that possesses
no spark and yet is able to perturb things because of its ability
to repair certain types of damage to itself. The most useful
examples are the following two small p3 c/3 spaceships:
These were found by David Bell in 1992, but the usefulness of the
edge-repair property wasn't recognised until July 1997. The
following diagram (showing an edge-repair spaceship deleting a
Herschel) demonstrates the self-repairing action.
In October 2000, David Bell found that a T-tetromino component of a
c/4 spaceship can also be self-repairing. Stephen Silver noticed
that it could be used to delete beehives and, in November 2000, found
the smallest known c/4 spaceship with this edge-repair component - in
fact, two copies of the component:
Game of Life Explanation
The Game of Life is not your typical computer game. It is a cellular
automaton, and was invented by Cambridge mathematician John Conway.
This game became widely known when it was mentioned in an article
published by Scientific American in 1970. It consists of a grid of
cells which, based on a few mathematical rules, can live, die or
multiply. Depending on the initial conditions, the cells form various
patterns throughout the course of the game.
Rules
For a space that is populated:
Examples
Each cell with one or no neighbors dies, as if by solitude.
Each cell with four or more neighbors dies, as if by
overpopulation.
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