Any arrangement of still lifes and/or oscillators that
moves an active object to another location, perhaps also transforming
it into a different active object at the same time, but without
leaving any permanent debris (except perhaps gliders, or other
spaceships) and without any of the still lifes or oscillators being
permanently damaged. Probably the most important conduit is the
following remarkable one (Dave Buckingham, July 1996) in which a
B-heptomino is transformed into a Herschel in 59 generations.
The Game of Life is not your typical computer game. It is a cellular
automaton, and was invented by Cambridge mathematician John Conway.
This game became widely known when it was mentioned in an article
published by Scientific American in 1970. It consists of a grid of
cells which, based on a few mathematical rules, can live, die or
multiply. Depending on the initial conditions, the cells form various
patterns throughout the course of the game.
Rules
For a space that is populated:
Examples
Each cell with one or no neighbors dies, as if by solitude.
Each cell with four or more neighbors dies, as if by
overpopulation.