A uniquely effective method of adding a glider to the
front edge of a salvo, by first constructing a clock, then
converting it to a glider using a one-bit spark. Here it rebuilds
a sabotaged glider in a deep pocket between other gliders:
In 2015 Chris Cain used this reaction to demonstrate conclusively
that any unidirectional glider salvo, no matter how large or
tightly packed, can be constructed by collisions between gliders that
are initially separated by any finite distance. As a corollary,
because all glider syntheses are made up of two to four
unidirectional salvos, any glider-constructible object has a
synthesis that starts with every glider at least N cells away from
every other glider (for any chosen N).
Game of Life Explanation
The Game of Life is not your typical computer game. It is a cellular
automaton, and was invented by Cambridge mathematician John Conway.
This game became widely known when it was mentioned in an article
published by Scientific American in 1970. It consists of a grid of
cells which, based on a few mathematical rules, can live, die or
multiply. Depending on the initial conditions, the cells form various
patterns throughout the course of the game.
Rules
For a space that is populated:
Examples
Each cell with one or no neighbors dies, as if by solitude.
Each cell with four or more neighbors dies, as if by
overpopulation.
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