Conway’s Game of Life

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Life Lexicon

Clock

Found by Simon Norton, May 1970. This is the fifth or sixth most common oscillator, being about as frequent as the pentadecathlon, but much less frequent than the blinker, toad, beacon or pulsar. It is surprisingly rare considering its small size.

Game of Life pattern ’clock_(1)’

The protruding cells at the edges can perturb some reactions by inhibiting the birth of a cell in a 3-cell corner. For example, a clock can be used to suppress the surplus blinker produced by an F171 conduit, significantly improving the recovery time of the circuit:

Game of Life pattern ’clock_(2)’

Game of Life Explanation

The Game of Life is not your typical computer game. It is a cellular automaton, and was invented by Cambridge mathematician John Conway.

This game became widely known when it was mentioned in an article published by Scientific American in 1970. It consists of a grid of cells which, based on a few mathematical rules, can live, die or multiply. Depending on the initial conditions, the cells form various patterns throughout the course of the game.

Rules

For a space that is populated:
Examples

Each cell with one or no neighbors dies, as if by solitude.

Each cell with four or more neighbors dies, as if by overpopulation.

Each cell with two or three neighbors survives.

For a space that is empty or unpopulated:

Each cell with three neighbors becomes populated.

More information

Video’s about the Game of Life

Stephen Hawkings The Meaning of Life (John Conway's Game of Life segment)
The rules are explained in Stephen Hawkings’ documentary The Meaning of Life
Inventing Game of Life (John Conway) - Numberphile
John Conway himself talks about the Game of Life

Interesting articles about John Conway

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