This spaceship, found by Paul
Schick in 1972, produces a large spark (the 15 live cells at the
rear in the phase shown below) which can be perturbed by other
c/2 spaceships to form a variety of puffers. See blinker ship
for an example perturbation of the spark. The diagram below shows
the smallest form of the Schick engine, using two LWSS. It is also
possible to use two MWSSes or two HWSSes, or even an LWSS and an
HWSS.
Game of Life Explanation
The Game of Life is not your typical computer game. It is a cellular
automaton, and was invented by Cambridge mathematician John Conway.
This game became widely known when it was mentioned in an article
published by Scientific American in 1970. It consists of a grid of
cells which, based on a few mathematical rules, can live, die or
multiply. Depending on the initial conditions, the cells form various
patterns throughout the course of the game.
Rules
For a space that is populated:
Examples
Each cell with one or no neighbors dies, as if by solitude.
Each cell with four or more neighbors dies, as if by
overpopulation.
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