The following edge shooterconverter, accepting an
input R-pentomino and producing a glider heading northeast (if the
R-pentomino is in standard orientation).
This converter has several common uses. It can be attached to the
L156Herschel conduit to change it into a useful
period doubler. Connecting it to the initial stage of the L156
produces a composite Herschel-to-glider converter often used as a
splitter, or as a quasi-edge shooter after suppressing the
additional glider output:
The above H-to-2G mechanism appears in many places in the glider gun
collection, for example, mainly for periods below 78 where syringes
can't be used to build small true-period guns. The insertion
reaction allows a glider to be placed 19 ticks in front of another
glider on the same lane, or 30 ticks behind it (28 if the
perpendicular glider output is suppressed.)
Game of Life Explanation
The Game of Life is not your typical computer game. It is a cellular
automaton, and was invented by Cambridge mathematician John Conway.
This game became widely known when it was mentioned in an article
published by Scientific American in 1970. It consists of a grid of
cells which, based on a few mathematical rules, can live, die or
multiply. Depending on the initial conditions, the cells form various
patterns throughout the course of the game.
Rules
For a space that is populated:
Examples
Each cell with one or no neighbors dies, as if by solitude.
Each cell with four or more neighbors dies, as if by
overpopulation.
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