Conway’s Game of Life

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Life Lexicon

Herschel

The following pattern which occurs at generation 20 of the B-heptomino.

Game of Life pattern ’Herschel’

The name is commonly ascribed to the Herschel heptomino's similarity to a planetary symbol. William Herschel discovered Uranus in 1781. However, in point of fact a Herschel bears no particular resemblance to either of the symbols used for Uranus, but does closely resemble the symbol for Saturn. So the appropriate name might actually be "Huygens", but "Herschel" is now universally used by tradition.

Herschels are one of the most versatile types of signal in stable circuitry. R-pentominoes and B-heptominoes naturally evolve into Herschels, and converters have also been found that change pi-heptominoes and several other signal types into Herschels, and vice versa. See elementary conduit.

Game of Life Explanation

The Game of Life is not your typical computer game. It is a cellular automaton, and was invented by Cambridge mathematician John Conway.

This game became widely known when it was mentioned in an article published by Scientific American in 1970. It consists of a grid of cells which, based on a few mathematical rules, can live, die or multiply. Depending on the initial conditions, the cells form various patterns throughout the course of the game.

Rules

For a space that is populated:
Examples

Each cell with one or no neighbors dies, as if by solitude.

Each cell with four or more neighbors dies, as if by overpopulation.

Each cell with two or three neighbors survives.

For a space that is empty or unpopulated:

Each cell with three neighbors becomes populated.

More information

Video’s about the Game of Life

Stephen Hawkings The Meaning of Life (John Conway's Game of Life segment)
The rules are explained in Stephen Hawkings’ documentary The Meaning of Life
Inventing Game of Life (John Conway) - Numberphile
John Conway himself talks about the Game of Life

Interesting articles about John Conway

Implemented by Edwin Martin <>