The following reaction found by Dieter
Leithner in May 1994. In the absence of the incoming LWSS the
gliders would simply annihilate one another, but as shown they allow
the LWSS to advance 11 spaces in the course of the next 6
generations.
The illusion of super-light-speed travel is caused by an LWSS that
is always created, but is then destroyed in some cases, by a signal
catching up to it from behind that necessarily never travels faster
than the speed of light. It is not possible to make any use of the
apparent super-light-speed signal. The front end of an output LWSS
can't be distinguished from the alternative dying spark output
until several more ticks have passed. Not surprisingly, this extra
time is enough to drop the average speed of information transmission
safely below c.
Leithner named the Fast Forward Force Field in honour of his
favourite science fiction writer, the physicist Robert L. Forward.
See also star gate and speed booster.
Game of Life Explanation
The Game of Life is not your typical computer game. It is a cellular
automaton, and was invented by Cambridge mathematician John Conway.
This game became widely known when it was mentioned in an article
published by Scientific American in 1970. It consists of a grid of
cells which, based on a few mathematical rules, can live, die or
multiply. Depending on the initial conditions, the cells form various
patterns throughout the course of the game.
Rules
For a space that is populated:
Examples
Each cell with one or no neighbors dies, as if by solitude.
Each cell with four or more neighbors dies, as if by
overpopulation.
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