The F166 can be made Spartan by replacing the snake with an
eater1 in one of two orientations. The input shown here is a
Herschel great-grandparent, since the input reaction is catalysed
by the transparent block before the Herschel's standard form can
appear.
Game of Life Explanation
The Game of Life is not your typical computer game. It is a cellular
automaton, and was invented by Cambridge mathematician John Conway.
This game became widely known when it was mentioned in an article
published by Scientific American in 1970. It consists of a grid of
cells which, based on a few mathematical rules, can live, die or
multiply. Depending on the initial conditions, the cells form various
patterns throughout the course of the game.
Rules
For a space that is populated:
Examples
Each cell with one or no neighbors dies, as if by solitude.
Each cell with four or more neighbors dies, as if by
overpopulation.
Each cell with two or three neighbors survives.
For a space that is empty or unpopulated:
Each cell with three neighbors becomes populated.
More information
Video’s about the Game of Life
The rules are explained in Stephen Hawkings’ documentary The
Meaning of Life
John Conway himself talks about the Game of Life