The only other two-glider collision besides the
standard kickback that produces a clean output glider with no
leftover ash. The 180-degree change in direction is occasionally
useful in glider synthesis, but is rarely used in signal
circuitry or in self-supporting patterns like the Caterpillar or
Centipede, because 90-degree collisions are generally much easier
to arrange.
Game of Life Explanation
The Game of Life is not your typical computer game. It is a cellular
automaton, and was invented by Cambridge mathematician John Conway.
This game became widely known when it was mentioned in an article
published by Scientific American in 1970. It consists of a grid of
cells which, based on a few mathematical rules, can live, die or
multiply. Depending on the initial conditions, the cells form various
patterns throughout the course of the game.
Rules
For a space that is populated:
Examples
Each cell with one or no neighbors dies, as if by solitude.
Each cell with four or more neighbors dies, as if by
overpopulation.
Each cell with two or three neighbors survives.
For a space that is empty or unpopulated:
Each cell with three neighbors becomes populated.
More information
Video’s about the Game of Life
The rules are explained in Stephen Hawkings’ documentary The
Meaning of Life
John Conway himself talks about the Game of Life