Conway’s Game of Life

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Life Lexicon

(23,5)c/79 Herschel climber

The following glider-supported Herschel climber reaction used in the self-supporting waterbear knightship, which can be repeated every 79 ticks, moving the Herschel 23 cells to the right and 5 cells upward, and releasing two gliders to the northwest and southwest. As the diagram shows, it is possible to substitute a loaf or other still lifes for some or all of the support gliders. This fact is used to advantage at the front end of the waterbear.

Game of Life pattern ’(23,5)c;79_Herschel_climber’

Game of Life Explanation

The Game of Life is not your typical computer game. It is a cellular automaton, and was invented by Cambridge mathematician John Conway.

This game became widely known when it was mentioned in an article published by Scientific American in 1970. It consists of a grid of cells which, based on a few mathematical rules, can live, die or multiply. Depending on the initial conditions, the cells form various patterns throughout the course of the game.

Rules

For a space that is populated:
Examples

Each cell with one or no neighbors dies, as if by solitude.

Each cell with four or more neighbors dies, as if by overpopulation.

Each cell with two or three neighbors survives.

For a space that is empty or unpopulated:

Each cell with three neighbors becomes populated.

More information

Video’s about the Game of Life

Stephen Hawkings The Meaning of Life (John Conway's Game of Life segment)
The rules are explained in Stephen Hawkings’ documentary The Meaning of Life
Inventing Game of Life (John Conway) - Numberphile
John Conway himself talks about the Game of Life

Interesting articles about John Conway

Implemented by Edwin Martin <>