The following glider-supported
Herschel climber reaction used in the self-supportingwaterbearknightship, which can be repeated every 79 ticks, moving the
Herschel 23 cells to the right and 5 cells upward, and releasing
two gliders to the northwest and southwest. As the diagram shows,
it is possible to substitute a loaf or other still lifes for some
or all of the support gliders. This fact is used to advantage at the
front end of the waterbear.
Game of Life Explanation
The Game of Life is not your typical computer game. It is a cellular
automaton, and was invented by Cambridge mathematician John Conway.
This game became widely known when it was mentioned in an article
published by Scientific American in 1970. It consists of a grid of
cells which, based on a few mathematical rules, can live, die or
multiply. Depending on the initial conditions, the cells form various
patterns throughout the course of the game.
Rules
For a space that is populated:
Examples
Each cell with one or no neighbors dies, as if by solitude.
Each cell with four or more neighbors dies, as if by
overpopulation.
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